
Welcome To The Site

Smushie time
A wave-based action survival RPG
Chapter1: smushie invasion
Aliens have invaded earth! Defend against the smushies! These cute colorful little blobs of Smush want to rid of EVERY human on earth! Eliminate them by slicing, smushing, and burning them before they can eliminate the human race. Use yippees(smushie souls) to buy upgrades at camp or new weapons/items from traders passing by. A smushie’s soul possesses a special property to them that increase human capabilities when consumed.
Check out my Youtube channel for devlogs and other videos!
https://www.youtube.com/@TheHappyEverythingGuy
Please feel free to contact me with any questions, comments, concerns, suggestions, or ANY feedback at all!
You can find me in the TakenGrace discord.
Here you can also join his discord to brainstorm ideas, share your game for play testing, and request services for your own games. He provides Unreal engine tutorials on YouTube and want to help every one of you on your game dev journeys (like me).
Also check out his youtube
https://www.youtube.com/@takengrace
"I focus my channel on Unreal Engine Tutorials and informative videos, I've always loved the shooter genre all the way back from Goldeneye007 for the 64. It took me a long time to get into game design, but I really like it and I want to share it with all my viewers. I enjoy making systems/mechanics in blueprints work, nothing more satisfying tha..."
Smushie Time ChangeLog Build 2.1 (3/2/25) Major improvements- `Added a scoring system! `Finished weapon reach(weapons are more accurate now) Minor improvements ad fixed `Lowered Smushie stats about 10-25% `Waves are spawning less until wave 5 `Lowered chance of black Smushie spawning `Starting weapons/consumables back as intended `Fixed bug while consuming items particles would not get destroyed `Clamped player's health value so as not to get a negative value `Disabled movement on death `Tweaks to AI movement- attempt to make their melee attacks more accurate `Fixed bug with interaction system `Tweaked item values (reduced for fun!) `Yippees will now be pulled toward the player(spend less time collecting more time smushing) Known bugs `Bow animation abuse causes other anims to not work properly ( eating, swinging a weapon, etc.) Currently in the works `Started day and night system(still in progress) `Player rotate in place along with other anim updates `Pause menu `smushies accuracy and other AI improvments `Trader will have new items in shop every wave (instead of every day) `Aiming regular swing attacks toward mouse direction Upcoming ideas `Reworking the main level `Work on main menu (adding a high score and more) `Work on equipment system adding clothing and customizable items `Adding a player and trader mesh

